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VR Metaverse Stadium — BSS Digital Twin

Commissioned by Billion Seat Stadium (BSS), this project brought people together in a virtual venue: a digital twin of Sydney’s Allianz Stadium. Users could jump into a shared space, talk with friends via integrated 4-way voice, and experience a real-time soccer simulation — before the stadium even opened to the public. I led design and technical art from an early prototype to a polished, multiplayer VR experience.

Client

Billion Seat Stadium (BSS)

Project Type

Digital Twin · Desktop VR

Role

VR Designer · Technical Artist

Stack

Unity · Multiplayer · Voice Comms · Ready Player Me

Phase

Pre-launch

Digital Twin Multiplayer Voice Comms Unity

Description

A VR venue where distance disappears. Built as a shared experience around a live, motion-captured soccer simulation inside a faithful digital twin of Allianz Stadium — delivered ahead of the real venue’s public opening.

The application evolved from a basic multiplayer framework into a fully integrated experience with lobby flow, 4-way voice communication, environment optimization, and avatar presence. Below is a brief breakdown by stages.

Stage 1

  • Initial application with basic multiplayer integration
  • Voice communication foundation
  • Basic loading flow into the application

Stage 2

  • Multiplayer lobby system design
  • 4-way communication integration (audio)
  • Initial lobby UI layout
  • Test environment for iteration
  • Early soccer simulation work

Stage 3

  • Client-provided 3D stadium environment integration
  • Heavy scene optimization: reduced from ~145M to ~324K polys
  • Initial lighting & base materials across the scene

Stage 4

  • Refined lighting, materials, and textures; night mode look with extra light FX & particles
  • Baked emissives & performance-minded tweaks
  • Ready Player Me avatars with proximity animations
  • Advertising/media placements to explore alt revenue (food, merch, sponsors)
  • Clean UI visuals, ready for full VR implementation

Conclusion

Delivered as a pre-launch showcase, the VR Metaverse Stadium proved how a digital twin can feel socially alive: presence, conversation, and a compelling match atmosphere — even when people are miles apart.

Advanced features & realism

  • Integrated 4-way voice communication
  • Dynamic 3D environment creation and heavy optimization
  • Ready Player Me avatars for personal presence
  • Explorations in sponsors/ads/merch for alternative revenue

The result highlights the potential of real-time digital twins for sports and entertainment, blending technical craft with meaningful social connection.