3D VIEWER - PETRI DISH
WEBGL - 3D Interactive
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REALM
Virtual Reality - Research
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Weather App
Virtual Reality
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Urban Lab
UI UX Design
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Olympics
Data Visualization
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DRONE City
Graphics + Interaction Design
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UNO
Interaction Design + Robotics
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Project
Rohann Dorabjee
"The only way to do great work is to love what you do. If you haven’t found it yet, keep looking. Don’t settle. As with all matters of the heart, you’ll know when you find it.” – Steve Jobs
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I am an interaction designer and 3D artist with a background in both the academic and industry sectors, where I have primarily focused on 3D modeling and immersive experiences in augmented, virtual, and mixed realities. Through my honours research, which centered on spatial computing, I have garnered deep insights into the evolving digital landscape. In addition to my professional engagements, I am an avid explorer of digital content creation in the gaming domain.
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I contribute actively to the UGC developer community, offering textures and models to enrich the repository. This blend of academic depth and practical expertise in cutting-edge technologies drives me to create engaging and enriched user experiences.
Software - Skills

Experience
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Senior Unity Developer - Designer
University of Queensland - Faculty of Science
1 year - ongoing
In my current role, I am responsible for guiding the 3D implementation and interaction design aspects of a student-focused web tool at the UQ's Faculty of Science.
My efforts are centered on developing real-time 3D visualizations for virtual science experiments to facilitate a deeper understanding and engagement for students. Leveraging my skills in Unity and design principles, I work to enhance the tool’s functionality, usability, and front-end design. -
Immersive 3D Designer
USYD - Faculty of Science
3 years
As a Unity Developer and 3D Artist, I contributed to the 3D WebGL project, Data Lab Generator, focusing on the design and creation of visuals, textures, shaders, and virtual models.
The tool has been utilized extensively in bioscience assessments, aiding in enriched learning experiences in the Biochemistry department. -
Lecturer in Design
University of Sydney
2 years
Courses: DECO3009 - Designing for Virtual Reality, Principles of Animation (DECO1017), 3D Modelling & Fabrication (DECO1008/DECO2008)
Teaching students the fundamental principles of animation and motion design, to develop an understanding of the process involved in developing character, text and motion graphics based animation. In addition, teaching students how to use game engines such as Unity in DECO3009, creating prototypes for virtual headsets.Courses: Principles of Animation (DECO1017), 3D Modelling & Fabrication (DECO1008/DECO2008)
Teaching students the fundamental principles of animation and motion design, to develop an understanding of the process involved in developing character, text and motion graphics based animation. -
Lead UI UX Designer
Urban Housing Lab - University of Sydney
2 years
Led the design and development of online platforms for researchers and visiting scholars, notably for projects under the Henry Halloran Trust, enhancing digital presence and user engagement through intuitive UI/UX designs.
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3D User Experience Designer
DesignTeam
6 months
Working on various projects that consisted of augmented reality (AR) experiences. Projects varied from single commercial products to real world scale constructions. Recent involvements included experiences on mobile devices for clients.
- Low topology modelling for AR experience
- Animation for user experience -
Casual Lecturer and Tutor
University of Sydney
5 years
Sessional Lecturer and tutor for Principles of Animation (DECO1017), Animation and Motion Design (DECO3006) at the University of Sydney.
Main focus was to introduce the fundamental principles of the animation process, to develop an understanding of the process involved in developing character, text and motion graphics based animation, and to develop an understanding of the integration between 2D artwork and 3D composition.
Services

Mixed Realities Workshop - Co-Facilitator
Sydney Design Festival 2016
2 session workshop
Workshop participants will learn about current trends, interaction design challenges of VR apps, create Google VR Cardboards and use them to experience VR environments using 360 cameras.

Virtual and Augmented Reality Workshop - Facilitator
Life @ Sydney - Design Lab
2 day workshops - 2015 - 2016
This session involves a number of hands-on activities, in which participants were be able to design digital products, also presenting them with new tech, such as the Oculus Rift VR headset.
Education

Bachelor of Design Computing (Honours) First Class
University of Sydney
2012 - 2016
I completed my Bacehlors degree at USYD, along with an additional year doing my Honours, focused on research.
For many years, the primary form of digital interaction has been with desktop
computers, portable devices like mobile phones and touchscreen tablets. As
the new generation of Head Mounted Displays (HMDs) are beginning to make
the much-anticipated arrival of augmented reality (AR) and virtual reality (VR).

NZQA Achievement with Merit
Pakuranga College
2006 - 2010
This session involves a number of hands-on activities, in which participants were be able to design digital products, also presenting them with new tech, such as the Oculus Rift VR headset.
Recommendations
Research Papers
Conference Publications
As technology is progressing, there is an increasing need to study current trends in user and developer communities, and to contextualise them within the ongoing evolution of human-computer interfaces.
In this paper, we specifically focus on mixed reality (MR) within immersed simulations enabled through combining VR headsets with vision sensors.
Honours Thesis
A large body of research from the last three decades has laid the foundation for the concepts now emerging in the market. There has been little focus on the analysis of consumer user interfaces being produced for these new platforms. As technology is progressing, there is an increasing need to study current trends in user and developer communities, and to contextualise them within the ongoing evolution of human-computer interfaces.
View ThesisPublications & Exibitions
Presentations
Design@Dusk (2016)
Design @ Dusk, a new talk series on design and design research brought to you by the Design Lab and the Faculty of Architecture, Design and Planning at the University of Sydney. As the sun goes down, join us for three fast-paced talks exploring design at dusk, accompanied by drinks and nibbles. Design @ Dusk #1 will feature talks by Design Lab’s own Rohann Dorabjee and Claudia Nunez-Pacheco, along with visiting speaker Tom Bieling from the Berlin University of the Arts.
Ozchi conference - Being Human (2015)
OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) and Australia's leading forum for the latest in HCI research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics and students.
Anthelion (2015)
Anthelion is the culmination of work from the Bachelor of Design Computing at the Faculty of Architecture, Design and Planning, University of Sydney.The exhibition showcased a unique convergence of design and technology across an array of digital and physical works. The primary attraction of our opening night will be the robotic bar. Students demonstrated their interactive prototypes that allow visitors to order their drinks through games, facial recognition and much more. More info
Visually Defiant (2014)
The University of Sydney 2014 Design Lab graduate exhibition was conceptualised, designed and produced by a group of students from the graduating class of Bachelor of Design Computing. More info