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XB-1 Interactive — Unaffiliated Case Study

A self-initiated, unaffiliated case study inspired by publicly available XB-1 materials. I rebuilt a lightweight real-time demo to showcase my workflow for cinematics, POI callouts, and web-optimized playback — purely to demonstrate capability.

Project Type

Self-initiated case study (unaffiliated)

Role

3D Developer · Visualization Designer

Stack

Unity, Blender, WebGL, Custom UI

Date

2025

Self-initiated Realtime Unity Cinematics

Challenge

Create an independent demo that communicates aircraft form, material reads, and points of interest — using only publicly available references — while feeling native on the web and fast on mobile.

The goal was a skills showcase: real-time camera paths, responsive UI callouts, and short, looping encodes that load quickly without implying any affiliation or endorsement.

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Solution

Authored the scene in Unity using Cinemachine camera rigs and lightweight POI markers, then captured curated loops (WebM/MP4) for seamless embedding. A custom HTML/CSS frame adds subtle scroll fades and keeps captions readable at all sizes.

Geometry was adapted from a publicly sourced model to be demo-ready (cleanup, UVs, materials). Encodes were tuned for clarity at small bitrates, autoplay muted/looped, and sized responsively to feel integrated in a standard portfolio page.

Future
Works

As this was a case study to showcase a basic interactive piece, we can further polish this project in Unreal and create a more realistic, robust simulation for a desktop VR simulation.