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Hello! I’m Rohann — a 3D Visualization & Interaction Designer.

Open to Opportunities

Method & Mindset

I’m a designer and developer working across 3D, and interaction design. My background spans from digital visualization, product design, and immersive media, where I translate CAD models and technical data into clear and engaging experiences.

I work fluidly between real-time engines like Unity and Unreal, photoreal rendering, and UI/UX design. My focus is on practical problem-solving and building tools, visuals, and interactive systems that communicate ideas with clarity and pushing design to a new level.

  • Creative

  • Adaptive

  • Innovative

  • Technical

  • Collaborative

  • Passionate

  • Modeling

  • Unity

  • Animation

  • Unreal

  • Visualization

  • VR/AR

Experience

3D Developer

at Bank'd

Redesigned 3D visual assets for an educational banking app aimed at teaching kids finance through gamification.


  • Developed interactive environments and character-driven visuals for mobile.
  • Collaborated with designers and engineers to integrate 3D elements and UI.
  • Balanced engagement and usability through stylized 3D design.

JAN 2025 – Now

Senior 3D Visualization Developer

at the University of Queensland

Led 3D implementation and interaction design for UQ’s Lab Data Generator.


  • Built real-time Unity visualizations to simulate complex lab experiments.
  • Created high-quality 3D models with optimized lighting and materials.
  • Designed interaction flows and UI to improve accessibility for researchers.

2022 – 2025

Creative Lead | Consultant

at VREX Digital Studios

Directed VR/AR visualization projects from concept through delivery, aligning technical solutions with client needs across diverse industries.


Notable Projects

  • BSS (2023) — Delivered a live stadium VR experience with multiplayer support using Meta Avatars.
  • Shoe Yoh, UNSW (2022) — Designed and launched a 3D WebGL build, focused on performance and fidelity.
  • CrocEscape (2019–2020) — Built a procedural Unity-based “endless runner,” handling 3D assets, animation, and UI.
  • Unopia (2018–2020) — Produced an adventure game in Unity, specializing in textures, optimization, and interaction.
  • Milestone Homes NZ (2016–2018) — Developed a customizable 3D neighborhood tool supporting 5,000+ architectural visualizations.

2016 – 2023

Lead 3D Developer

at the University of Sydney

Built interactive 3D interfaces for mobile and web platforms, integrating Unity workflows into academic and research-driven applications.


  • Developed visualization pipelines supporting cross-disciplinary projects.
  • Development of UX UI interactions for desktop, touchscreen, mobile devices.
  • WebGL optimization as tool is used by over +10,000 university students.

2020 – 2022

Lecturer in Design

at the University of Sydney

Taught interaction design, 3D modeling, and visualization practices to undergraduate students, bridging theory with real-world application.


  • Taught foundational animation principles, integrated 2D & 3D compositions.
  • Trained staff to use industry-standard 3D printing and VR prototyping.
  • Utilize tools such as 3Ds Max and Blender for teaching.
  • Emphasized interactive design for immersive VR environments.

2018 – 2022

My Utility
Belt

Photoshop Icon

Photoshop

Figma Icon

Figma

Illustrator Icon

Illustrator

Sketch Icon

Sketch

Blender Icon

Blender

HTML5 Icon

HTML5

CSS3 Icon

CSS3

Unity Icon

Unity

Unreal Icon

Unreal

Zbrush Icon

Zbrush

3DsMax Icon

3DsMax

Lottie Icon

Lottie

My
Education

Bachelor of Design Computing

(Honours) First Class — University of Sydney

Completed Bachelor of Design Computing with an additional Honours year focused on AR/VR interaction and immersive design research.


Investigated the shift from traditional desktop/mobile interaction towards emerging head-mounted displays (HMDs), exploring design methods for augmented and virtual reality environments.

2012 – 2016

NZQA Achievement with Merit

Pakuranga College

Secondary education in New Zealand, completing core subjects including English, Mathematics, and Sciences, achieving NZQA Merit recognition.

2006 – 2010

Review Author
Martin Tomitsch

Head of the UTS Transdisciplinary School UTS

I have known Rohann Dorabjee in my capacity as Lecturer and Program Director for the Bachelor of Design Computing since 2013. Rohann undertook the Interaction Design Studio which I taught in 2013. He immediately stood out from the rest of the class for his eagerness to learn, his willingness to help others, and his polite and welcoming character. His academic achievements were equally outstanding. His marks in the two final studios in his 3rd year were 93/100 in Semester 1 (Information Visualisation Studio) and 95/100 in Semester 2 (Human-Experience Studio), placing him within the top 5% of students in his year.

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Review Author
Nikash Singh

Lecturer in UI and UX Design University of Sydney

To no one’s surprise the year after, Rohann was invited to complete an Honours year to distinguish his exceptional achievement with a research project of his own invention. It cannot be said with enough emphasis that Rohann single-handedly established a new culture in enigmatic and eminent presentation at the Design Lab by exceeding expectations in delivering his probation presentation. To this day it is considered the gold standard of quality in presentation and is regularly cited as the measure of unparalleled effort demonstrated by any student to exhibit their work engagingly. Anecdotally, many students and Lecturers alike since have referred to it as “Rohann’s TED talk”. He capped his noteworthy undergraduate accomplishments by achieving Honours: First class.

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Review Author
Hanley Weng

ML Technologist Emerging Interactions

Rohann has a very strong design process which is evident in his final products. Combined with his consistent progress checks and consideration of clients and target audience, he produces highly polished works.

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Get in touch

Have a project or question? I’m open to collaborations and work opportunities.

Or connect on LinkedIn.