Featured
Works
A few of my projects to showcase
a range from web to VR simulations
Method & Mindset
I’m a designer and developer working across 3D, and interaction design. My background spans from digital visualization, product design, and immersive media, where I translate CAD models and technical data into clear and engaging experiences.
I work fluidly between real-time engines like Unity and Unreal, photoreal rendering, and UI/UX design. My focus is on practical problem-solving and building tools, visuals, and interactive systems that communicate ideas with clarity and pushing design to a new level.
Creative
Adaptive
Innovative
Technical
Collaborative
Passionate
Modeling
Unity
Animation
Unreal
Visualization
VR/AR
Experience
3D Developer
at Bank'd
Redesigned 3D visual assets for an educational banking app aimed at teaching kids finance through gamification.
- Developed interactive environments and character-driven visuals for mobile.
- Collaborated with designers and engineers to integrate 3D elements and UI.
- Balanced engagement and usability through stylized 3D design.
JAN 2025 – Now
Senior 3D Visualization Developer
at the University of Queensland
Led 3D implementation and interaction design for UQ’s Lab Data Generator.
- Built real-time Unity visualizations to simulate complex lab experiments.
- Created high-quality 3D models with optimized lighting and materials.
- Designed interaction flows and UI to improve accessibility for researchers.
2022 – 2025
Creative Lead | Consultant
Directed VR/AR visualization projects from concept through delivery, aligning technical solutions with client needs across diverse industries.
Notable Projects
- BSS (2023) — Delivered a live stadium VR experience with multiplayer support using Meta Avatars.
- Shoe Yoh, UNSW (2022) — Designed and launched a 3D WebGL build, focused on performance and fidelity.
- CrocEscape (2019–2020) — Built a procedural Unity-based “endless runner,” handling 3D assets, animation, and UI.
- Unopia (2018–2020) — Produced an adventure game in Unity, specializing in textures, optimization, and interaction.
- Milestone Homes NZ (2016–2018) — Developed a customizable 3D neighborhood tool supporting 5,000+ architectural visualizations.
2016 – 2023
Lead 3D Developer
at the University of Sydney
Built interactive 3D interfaces for mobile and web platforms, integrating Unity workflows into academic and research-driven applications.
- Developed visualization pipelines supporting cross-disciplinary projects.
- Development of UX UI interactions for desktop, touchscreen, mobile devices.
- WebGL optimization as tool is used by over +10,000 university students.
2020 – 2022
Lecturer in Design
at the University of Sydney
Taught interaction design, 3D modeling, and visualization practices to undergraduate students, bridging theory with real-world application.
- Taught foundational animation principles, integrated 2D & 3D compositions.
- Trained staff to use industry-standard 3D printing and VR prototyping.
- Utilize tools such as 3Ds Max and Blender for teaching.
- Emphasized interactive design for immersive VR environments.
2018 – 2022
My Utility
Belt
Photoshop
Figma
Illustrator
Sketch
Blender
HTML5
CSS3
Unity
Unreal
Zbrush
3DsMax
Lottie
My
Education
Bachelor of Design Computing
(Honours) First Class — University of Sydney
Completed Bachelor of Design Computing with an additional Honours year focused on AR/VR interaction and immersive design research.
Investigated the shift from traditional desktop/mobile interaction towards emerging head-mounted displays (HMDs), exploring design methods for augmented and virtual reality environments.
2012 – 2016
NZQA Achievement with Merit
Secondary education in New Zealand, completing core subjects including English, Mathematics, and Sciences, achieving NZQA Merit recognition.
2006 – 2010
Get in touch
Have a project or question? I’m open to collaborations and work opportunities.
Or connect on LinkedIn.